Quote:
Originally Posted by Warmonger
What you say is quite valid, but there is a problem in the game which isn't in real life. Because the map is 2D undulations aren't visible and they affect what can be seen from a given hex.
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Actually, the same problem also applies to reading maps of the terrain in the real world - they do not cover all the possible minor undulations in the ground, rather there height contours at certain intervals.
As said before, the maps in game are actually more detailed and accurate than you might actually have available in the real world situation.
If you want the full details, have some "eyes on the ground" move over there and check it for yourself. Otherwise you will need to rely on your map-reading skills.
Especially with units that are slow to position and whose fields of vision are important (eg. anti-tank guns) it is certainly worth checking any position with scouts before moving in the unit and only finding afterwards that it is in a poor position, requiring a couple of rounds to get it to a correct position.
Simple scout jeep or armoured car goes a long way for checking the positions before moving in the anti-tank guns. Actually the US TOE provides some anti-tank platoons with a command vehicle that can be used for this purpose.