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Old June 12th, 2012, 11:50 PM
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Default Re: Nations 2 - MA, CBM 1.92, no diplo, no indies - Running

Quote:
Originally Posted by Valerius View Post
Quote:
Originally Posted by Larz View Post
Short recap of the game:

45F gems a turn + Conj 30 site = drown the world in Zmey
Yikes. I thought you were running away with the game just looking at gem income. Finding out you had a Conj. 30 site on top of it makes me think we could have called the game 10 turns ago.


Quote:
Originally Posted by Larz View Post
I kept expecting to get ganged up on, but it never happened.
I was hoping to start a dogpile of you ASAP but it just took forever to take Pan's forts. In addition to needing them as bases I didn't want to have him at my back after I had begun fighting you so I felt I had to finish him first. Though I'm curious why Shin didn't help Van when it became clear you were getting the upper hand in that war.
I was at "peace" with all my neighbors BUT Van--I chose them as my target pretty early on, and tried unsuccessfully to take their capital a couple of times.

I stepped aside when the Mictlan juggernaut came through, went looking for easier pickings. (Pangaea started a fight with me, too, at some point in there.)

I was pretty sure I didn't have what it took to take on Mictlan.

I was right.
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In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...

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