
June 24th, 2012, 10:02 AM
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Second Lieutenant
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Join Date: Apr 2008
Location: Tempe, Az
Posts: 419
Thanks: 38
Thanked 16 Times in 15 Posts
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Re: Blood SCs
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Originally Posted by jotwebe
Quote:
Originally Posted by Redeyes
One warlock's effect doesn't really matter.
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It does force you to hand out more slaves than you would otherwise, since a wounded slave isn't a usable as a sacrifice anymore. So any that catch fire are useless.
It also means you're constrained to not give him bodyguards with heat aura, which is another annoyance.
It's true though that the main thing with blood slaves is that you should have a scout along and hand out slaves as needed, but that's the same with normal gems.
Concerning imps: they have two attacks, so they profit somewhat more than others from Blood Lust/Rush of Strength, but they won't if they're summoned after the buff was cast. Mostly I see them as a Summon Swarm that's not as good a distraction but with a small offensive potential.
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You know, you would think that Abysians would have virgins of their own to sacrifice.
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