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Old June 27th, 2012, 05:13 PM

Mightypeon Mightypeon is offline
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Default Re: YARG3, non newb MA+ENP2 RAND game. 7/18 players remain.

Quote:
Originally Posted by Executor View Post
Rejoice! A true God has ascended!
Thank God (me ) for that. The mirco started to became a real issue for me around turn 60ish. I started to lose interest in the game somewhere along my war with Shiny. The last few turns were critical too, was ready to leave the game at one point but decided against it as it would be really ****ing unfair.

Well I think this game is a perfect example to how ridiculous Ulm with the Forge is. I hope this will be enough to convince people to remove it from Ulm. A random no diplo game was probably the best circumstance to test it under.

WL, I assume you're Vanheim? I recognized your play style. I'm wondering what made you cast AC finally?
I'm pretty certain I could have rolled over any one of you without loses at that point in the game, and could have fought the rest of you with relative ease. The AC changed that considerably.
I was forging 50 items a turn for quite some time. Those 3 large army of mine possessed about 500 items between them total. Every turn was enough to equip a strong army of mine with good items and add a few SCs and thugs.

As for those thugs I think I had about 30-40 banes total. You completely screwed me over when casting AC btw.
I planned to use the gate stone to teleport a huge army on top oif one of your forts and hide 40 banes among the troops which would arrive in the regular phase with flying bots. The next turn would have been all your provinces captured in a single turn. I planned to have you completly defeated in about 4-5 tuns time. Kinda pissed off I never had the change to do that.

All in all I think game was pretty insane for me. I hit the 32000 research around turn 45. I could have done it faster but there was no point since I was the clear leader in research. Actually hit const 8 on turn 30 with hard research which I think stands for something. At one point I probably had over 100 lanterns. 100 gems for 600 research, another ridiculous thing.
Most of the items I could forge were laughably cheap. At one point I calculated that I could summon and equipped several thugs and a complete army with a load of stuff at the price of one your thugs or SCs.
It's quite possible that I forged over 1000 items over the course of the game. For a long time I recruited nothing but commander in every single province I could just so I could distribute bows, and other stuff to commanders. BTW, I could never recruit as many commanders as I could equip.

Best commanders to recruit was always spies. Give them bows and drag them along in hidding than reveal that at important battles. I think I won some major battle with Ashdod and Shiny that way. At one point I switched completely to them instead of mages. It was fun watching Vans and Svarogias income cut in half.

Anyway, it's been an interesting game to say the least. I hope all that transpired in it is enough to remove the Forge from Ulm.
I would also like to congratulate the rest of you all for joining up against the leader. I've never seen that happen in a no diplo game and wasn't really expecting it.

Rdonj, give me the names of my adversaries please!
Some tangents concerning CBM Ulm:
1 Gem items are totally sick. How much use did you make of Crystal Matrizes and Crystal shields? I am constantly forging 5 or so crystal shields per turn, this gives simply soo many options to further support large armies (Any Smith with a Crystal Shield can cast flaming arrows, warriors of Muspelheim, Heat from Hell etc. A random smiths can cast Wind Guide and Arrow Fend etc, S randoms add Antimagic...) especially if you lucked into some indies. Got an A2 from somwhere? Mass flight ftw! N2-N3ss with a crystal shields can also cast intersting things too.

Iron Angels are cool, but have the misfortune to cost E.

Did you preplan for the dreaded "magic is fading" event?
I lost an insane amount of gems to it in a goongame, it happened about 3 times and wiped about 50-100 gems per happening.
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