Thread: Utility Single Player Improvement
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Old July 5th, 2012, 08:52 AM
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Default Re: Single Player Improvement

The problem with programming the AI, even in AutoHotKey, is that it would be HUGE. Even if it was done in a decent programming language with access to the code it would be huge.

Part of the complaint about the AI now is that there is only one. It makes decisions with very generic labels. Purchases are simply infantry, mounted, scout, mage based on cost. Scripting pretty much the same for all. So the improved AI would need to decide differently for Caelum vs Neifelheim. And even different for EA Caelum vs LA Caelum. And even then, to avoid players posting "how to beat the AI" you would want variations for Rainbow, SC, Blessed, Thug, or push to a specific spell. If there is no separation then we would have another catchall AI but just a different one (which I guess would at least be something)

At least Im happy that the problem was tackled and mostly fixed with the SemiRand program. At least for starting AIs. But not for players turned AI.
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