Re: Single Player Improvement
Oh, I think I misread Fantomen, sry. Hard-coded research goals, army compositions and suchlike definately sounds like the best way to develop an AI for such a complex game.. not that I've ever programmed an AI.
It gave me an idea.. would it be possible to create some sort of "survival mode" on a set map where preset armies attack the player at intervals? Might be possible with modded units that cast rituals that spawn whole armies or something. Would the AI use the units to attack or just do something stupid?
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