Thread: Utility Single Player Improvement
View Single Post
  #28  
Old July 5th, 2012, 09:30 PM

momfreeek momfreeek is offline
Corporal
 
Join Date: Aug 2011
Posts: 178
Thanks: 1
Thanked 47 Times in 8 Posts
momfreeek is on a distinguished road
Default Re: Single Player Improvement

Oh, I think I misread Fantomen, sry. Hard-coded research goals, army compositions and suchlike definately sounds like the best way to develop an AI for such a complex game.. not that I've ever programmed an AI.

It gave me an idea.. would it be possible to create some sort of "survival mode" on a set map where preset armies attack the player at intervals? Might be possible with modded units that cast rituals that spawn whole armies or something. Would the AI use the units to attack or just do something stupid?
Reply With Quote