Re: Map making for hire
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Originally Posted by RightDeve
Quote:
Originally Posted by Cameronius
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This technique provides you with a tall and impassable building with no surrounding slope.
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I just realized that high-rise buildings indeed should be impassable to vehicles. Without impassable hex under the building, a player could cheat by ramming his tanks into one of those "elevated buildings", creating an almost impenetrable tank fortress hundreds of meters above the surface. This is only worse if that player uses an engineer tank so that this tank won't be immobilized.
To create this, lay a carpet of impassable hexes in the area the building will be placed. Without raising anything yet, place the building hexes on top of that impassable carpet, but leaving one impassable hex open (usually on the center); then raise this open impassable hex using the asterisk key, to make it the "supporting pole" for the entire high rise building complex.
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Good to see that you are experimenting. The map editor can be quite tricky, but by trying different things you can usually come up the a compromise that will achieve you tactical goal for the scenario design. 
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Double tap, Dash, Down, Crawl, Observe, Locate the Enemy and Return Fire.
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