Re: RANGE CHECK ERRORS
Thanks for the response, guys. I'm happy at least somebody else also seems to have these problems. Mailing to MM is still impossible, so I could not yet send them my complaints and files. I use to play SE IV with the largest universe possible, 200 stars, the highest level of AI players etc. This of course means it takes a lot of time before you are able to build large fleets. Large fleets in my terms are fleets of over 30 ships with large ships of at least Dreadnought class (1000KT) or Base ships (1500 KT). I normally let the computer resolve the combats, because tactical combat (non auto)Lasts for ages with large fleets. If a fleet of 25+ ships attacks an enemy fleet of more than 10 ships (usually also large ships) it's almost shure you will encounter this problem. And that's very annoying. If you don''t want to resolve battle in tactical combat mode, this means you can only go ahead with another turn and look what the enemy will do. It's even more anoying if the AI decides to attack a system with cloaked ships in it, because the same thing happens then. Does anybody know if MM also checks these forums, which would mean they anyhow are informed about these problems?
By the way, The RANGE CHECK ERROR seems not only a problem with SE IV. I used to play the latest Reach for the Stars and with large fleets battling the same goes for this game.
Finally, I don't think these errors have something to do with my computer's capabilities. I have a Dell Pentium 3 600MGH with 512 MB memory and 30 GB Harddisk
[This message has been edited by nmoppa (edited 07 January 2001).]
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PERHAPS THIS IS A GOOD DAY TO DIE <Worf facing another critical fight>
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