Difficult turn - I really wasn't sure what action to take. We'll see how things turn out.
And I expect soon enough we'll see which summons people focus on. I am of course very interested to see how this develops.
Currently I find these low magic games more fun than normal games with late game magic. I think for the next one I'll try running one in the EA for the first time and I've begun working on the changes for that setting. Given the lack of humanoid SCs I expect having recruitable SCs will be an even bigger advantage than normal but given the number of EA nations that have such units combined with a smaller game there should be enough SC nations to go around if that's what people prefer. I can't possibly go two games in a row without a glamour nation so I'll go with TNN.

If any of you would like to play feel free to choose a nation already. The game won't begin for a few weeks yet and will, like this game, have a relaxed hosting schedule and make accommodations for vacations if needed.
Btw, I'm enjoying Caelum so far. In test games I found the old age on the mages annoying but manageable. With the exception of winter of year two, in which an absurd number of my mages got afflictions, it hasn't been too bad to deal with. And of course the mobility that flight provides is very nice.