Re: Blood Bowl - Single age (Running)
So... game's officially over now that you hit the winning condition? Congratulations on your victory Corinthian! Should we contact Bullock so that it's officially done?
Thanks a lot for all the information in your last post. It's very helpful! I'm very surprised to hear about the blood sacrificing though: From what I had read it's a near unstoppable nightmarish (except blow the nation militarily before hand) thing that ends game quickly once someone gets the engine rolling, which I would have assumed that 2000 slaves would fit under that.
What do you use for your Mind Hunters? I was shocked at how succesful they were against 18 MR units, with like 75% success against them. I know you can put a Rune Smasher for additional magic penetration, and the super expensive Ring of Wizardry and Sorcery (which are probably better used elsewhere), and I think that additional points in astral boost the penetration (does it), but what else did you use to have them be that succesful? I did have few shape-changed Astral Nagini sneaking around but they didn't turn out to help any in the end.
The invincible moose army wins again! Hurray! At least I can say I learned how to make effective reverse communions this game. Well, it's not the original moose army since that one is still walking in circles doing nothing useful up north, but same basic concept but improved (Minus the Gandavara that I couldn't afford anymore)... As far as I'm concerned, Animal Horde is the best spell in game for blockers when cast in a forest: You instantly get 100+ units with high strength (instant castle-wall destroying), a lot have extremely high HP, a lot have Berzerk and the spiders are awesome as flyier-catchers with their web when split in small squads set with attack flyers. The one cast I did in a mountain was certainly less satisfactory, though...
Since it's been a battle with a ton of spells I had never seen in action before, I got some questions and observations regarding that battle though:
1) Does Fire Arrow actually affects the throw lightning ability of your Storm Demons? That sounds completely not logical, but...
2) That hellfire thingy that does fire damage to everyone on the battlefield... That pretty much ensure that no blood magic is usable at all since it hits all the slaves, right? I had an Apsara master that was set to cast Reinvigoration each round but she only did it once.
3) Does Solar Brilliance helps a lot or not? It was awfully hard to tell it's effect (or lack of it) by looking at the battle.
4) Cleansing Bell fires every round... I thought it only fired one time per battle, so yes I agree that it's worth the cost now.
5) While there were "only" 5 global effects during the battle, did the others have an effect and were simply "unrecorded" on top of the screen, or did they have no effect?
6) I have a Nagini in my capital this turn that has 12 afflictions, including losing both eyes and her head, but she's somehow still alive and not an undead. I have no idea how that possibly happened since I had no Nagini with afflictions the turn before...
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