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Old July 15th, 2012, 03:09 PM
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Default Re: Blood Bowl - Single age (Running)

Quote:
Originally Posted by Zywack View Post
What do you use for your Mind Hunters? I was shocked at how succesful they were against 18 MR units, with like 75% success against them. I know you can put a Rune Smasher for additional magic penetration, and the super expensive Ring of Wizardry and Sorcery (which are probably better used elsewhere), and I think that additional points in astral boost the penetration (does it), but what else did you use to have them be that succesful? I did have few shape-changed Astral Nagini sneaking around but they didn't turn out to help any in the end.
Well Shishis only have MR 16 though. And my mages probably get penetration 17 after wearing a rune smasher, an amulet of penetration(?) and an eye of the void. Also the game random number generator does not work like people think it does and tend to produce a lot more extreme results than expected. Add to this the fact that soulslay ignores effects like luck and twist fate and you can see how it can be considered powerful.

It is quite expensive to equip a mind hunter without hammers though. When using a mage with S3 base it costs 40 gems to equip them. With a S2 base it takes 55-75 gems depending on weather you'd like a crystal coin or a sorc ring.

Also, does the stealthy nagas really get astral on them?

Quote:
Originally Posted by Zywack View Post
Since it's been a battle with a ton of spells I had never seen in action before, I got some questions and observations regarding that battle though:

1) Does Fire Arrow actually affects the throw lightning ability of your Storm Demons? That sounds completely not logical, but...

2) That hellfire thingy that does fire damage to everyone on the battlefield... That pretty much ensure that no blood magic is usable at all since it hits all the slaves, right? I had an Apsara master that was set to cast Reinvigoration each round but she only did it once.

3) Does Solar Brilliance helps a lot or not? It was awfully hard to tell it's effect (or lack of it) by looking at the battle.

4) Cleansing Bell fires every round... I thought it only fired one time per battle, so yes I agree that it's worth the cost now.

5) While there were "only" 5 global effects during the battle, did the others have an effect and were simply "unrecorded" on top of the screen, or did they have no effect?

6) I have a Nagini in my capital this turn that has 12 afflictions, including losing both eyes and her head, but she's somehow still alive and not an undead. I have no idea how that possibly happened since I had no Nagini with afflictions the turn before...
1) The Fire arrows were cast by mistake and probably did more harm than good as they overwrite the 15 AN lightning damage with 8 AP fire damage. Traitor! What he was actually supposed to cast was Heat from Hell. The problem is just that Buer seem to auto cast Heat from Hell and you cant cast the same enchantment twice.

This is a bug though. Buer is actually supposed to cast the spell Heat of Buer witch have an effect identical to heat from hell. Thus doubling the effect. No such luck. Not sure if this is a CBM issue or if it has always been this way. Heat of Buer is a real spell that exist in the spell list though. I'm not sure why he does not cast it.

Anyway, with only one of the spells cast it could not overwhelm the effect of relief. Sadly.

2) It only does fire damage to 50% of the field each turn and you can still use the surviving slaves even if they are damaged as long as they dont run away. Also, due to an undocumented feature it seem to become useless if the enemy have any amount of fire resistance. Because fire resistance removes the armor piercing capabilities of the fire. If I had been smart I would just have skipped it and had all three mages stand in from and cast Flame Storm on turn 1. (A different spell!)

3) Solar brilliance never help. People think it does but it really dont. At least it does not help damaging undeads and demons like it claims, because it is both armor piercing and MR resist and only does 4 points of damage.

It can help make sure that most of the mages on the battle field becomes blind if the battle drags out long enough. I managed to blind large parts of a thunderstrike communion with this spell once.

5) Was there really more than 5 ongoing enchantments. Not every spell that affects every unit is an ongoing enchantment. You only need to change peoples skin in to gold once and it last all through the battle.

6) Haha! I think that might be a bug as normally only magical constructs and hydras and stuff are supposed to get that affliction. But they are magic beings so why not?
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