Re: Blood Bowl - Single age (Running)
Actually... I wasn't paying attention at all, but looking back at the map, my capital actually dropped at 1 candles and a lot of my territories that were at 9 candles a turn or two ago are actually under your religion... So your sacrificing spam did hit me incredibly hard this turn. And since I didn't have too many candles over T'ien Ch'i ancestral lands yet, I guess I'd be dominion-killed in the near future even with 8 points in Dominion. Maybe the mass sacrificing just needs to hit a critical mass before it gets going.
The stealthy naga (the Nagini) do come with Astral at 1/4 odds. Since I spent a pretty large amount of turns not having enough income to buy a single Nagarashi, I ended up with quite a few Nagini and I kept the Astral ones safe in prevision of using them as anti-mind hunters since the start of the game or usage in communions. They've proven useful as researchers and as battle mages as a big part of the original moose army so I think I made the right decision to buy mainly those instead of buying an ultra cheap monkey one turn to be able to buy a Nagarashi the following one. I could start to buy a Nagarashi each turn following taking only 3 of those rich T'ien Ch'i provinces anyway so I did end up with a pretty decent Nagarashi amount by end game.
I actually did have a Conjuration Bonus: 20 site at province 204, but I only got that territory around turn 60 and had it running with fort + lab at around turn 66 so I unfortunately didn't get as much usage as I wished out of it. It did prove pretty useful for those rocs, shishis and rudras, though.
Regarding Solar Brilliance... Yeah, the spell description sounded way too good on paper to be accurate. Thanks for informing me of it's usage (or lack thereoff). For the 18 MR, I was more thinking about those krakens that got sniped off than the Shishis, but... That's extremely useful information about the extreme rolls! Plus, I totally missed the amulet and the eye. In a totally unrelated note, I didn't realize that it was extremely likely that Storm Demons actually had Storm Power: It didn't screw up things too badly fortunately, but it certainly could have!
Anyway, I won't play more turns: If the winning condition has been hit, then the game is over. It'd be nice if the two Agarthas and Sauromatia did come to confirm everything though so it can be all officially over.
Edit: Thanks for the guidance and the help during the game, bbz!
|