Re: New Game - Microless MA
			 
             
			
		
		
		
		I really don't mind either way.  
 
A compromise might be to run the map through the script that let's you specify how many land (for land provinces) and sea (for sea provinces) neighbors a province needs to have to be considered as the location for a starting province. This can lead to some strange clumpings of nations though, if there are regions of the map that have lots / not many neighbors. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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