Re: Change the way ERA/Advanced ERA functions.
How many block do you see remaining on that side of the turret ?
Yes, very nice, one block set have been stripped away that leaves two I can see.
You are suggesting after one hit that there should be NO ERA protection yet your photo clearly shows there are blocks remaining on the side of that turret. WHY can't you understand that removing one block DOES NOT remove ERA protection from a turret? There is still protection there, it's plain to see in that photo. The game is not set up to micro manage hits like you seem to think it should be and tank gunnery does not put repeat rounds on target at 1 MOA.
For this to work the way you want it to work we would have to break down the turret into zones then, if a hit was made determine what zone that was and store it in memory then, if another hit is made on the side of the turret determine if it's the same zone that was hit the first time then calculate penetration based on that block of ERA missing from that particular location on the turret and that is NOT going to happen.
We say over and over that the game relies on abstractions to function smoothly because dealing with the exact area of a tank a block of ERA might have been stripped away is beyond the scope of the game.
Don
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