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Old August 21st, 2012, 06:34 AM

elmokki elmokki is offline
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Default Re: UnitGen - Random nations with procedural sprites!

http://koti.kapsi.fi/~elmokki/dom3/u...en_21_8_12.zip

- Fixed some fairly stupid bugs that caused crashes (I found a few extras on top of the reported ones while generating a few thousand nations to find a hangup bug I accidentally coded in)
- Tweaked parameters so getting a nation where all infantry have exact same weapons but different armor should be less likely. It's still possible though.
- Tweaked cavalry generation so that stupid duplicates shouldn't happen.
- Updated naming code to understand names being generated after applied filters. Like a mage that can turn to a (were)wolf now has a fair chance to be something like "Wolf Seer" or a sacred with some elemental resists of all types might be something like "Templar of Elements"
- Agarthan sacred pose for rangeds wasn't listed as such which caused big agarthan non-sacred rangeds and small agarthan sacred rangeds to happen.

I'm extremely interested if someone finds a seed that generates 100% duplicate troops of any role. It's probably still very much possible.
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UnitGen - randomly generated nations with randomly generated sprites
http://forum.shrapnelgames.com/showthread.php?t=48341
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