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				 Re: Some basic notes on expansion 
 It's actually very doable to start a second fort on turn 3, if you overtax sufficiently or use cheap enough expansion or etc.  Certain nations can pull off 3 forts by year 2 more easily than others.  They are generally giving up something to do this.  For example I did a quick test game earlier with one nation where I had 12 provinces by the fall of year one with one fort almost built (no lab/temple though) and two more building, and the ability to build another fort every turn after that if I wanted.  The tradeoff?  My starting army was patrolling my cap from turn 1 onward and I had no mages researching yet.  So it's about tradeoffs.  What do you need to lose to make this work?  Is it worth it?  Is it something that I can do reliably?  Can I expand with smaller armies?  Those are the questions you need to ask yourself. 
				__________________"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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