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				 Re: Some basic notes on expansion 
 "Start a second fort on turn three..."
 Ummm... if I start with an awake thug pretender, and don't recruit any mages or troops, sure.
 
 I guess it's a question of the relative merits of recruiting one mage a turn (roughly) for the first 24 turns or zero for the first 12 and three for the next 12.
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