Re: Problem with ShpEd for terrain tiles
Grant, an easy trick is to simply place a brown dot in the upper left hand corner. I find it easier to paste the new BMPs, which are roughly the same angle and dimension, over the old ones. DO NOT use the crosshairs - they seem to cause nothing but headaches. Manually set the Left and Top fields to 0 each, then the Right and Bottom fields to the dimension of the new icon. The game will center on the corner dot, and as it is brown, it is invisible on any terrain hex. If you need to make adjustments, do so by adding and subtracting from the left, top, right, and bottom fields - ie., to move an icon five pixels to the right that is 50x20, add 5 to the Right field and subtract five from the Left field.
It's late here, and I may have typed some of that backwards..
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