Re: House Rules against the AI
Just to add a recent set of house rules i´m playing with that is generating some very fun and challenging games with the AI:
New house rules:
- do not construct any new castles - you only keep your starting castle and any conquered or generated by events.
- Always use max Drain scale.
- AIs at least in Mighty
Old Rules:
- Always use an Imprisioned pretender
- Only attack AIs if attacked first (just declaring war is not enough)
- Do not use battle spells that use gems
- Do not use global spells (using Dispel to bring down ones used by the AI is fine).
I´m not using anymore the house rule of only 1 researcher per lab, but using the max Drain scale and the castle limit i got a similar effect, and the limit on castles really make the game challenging...
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Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
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