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Originally Posted by Imp
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If the AI is the problem, surely it can eventually be given the ability to target "events" with Z-fire. In fact, if they don't dumb this last down, the computer would have quite an advantage (though perhaps it should be given one to compensate for its limited tactical skill) - you might miss seeing exactly where the fire graphic is coming from, but the computer won't.
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It would be a massive (as in impossible) effort to get the computer to Z fire efficently, you make loads of decisions in the blink of an eye based on the situation as to the risk of giving away your position vs the benefit of Z firing.
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Agreed.
Anyway, Cross... about that "too much" ammo thing. Care to play a 35 to 50 turns urban battle without ammo suppliers? Blast away with the z-fire as per IRL, and lets see if the subsequent heavy firefight still allows for an extra cartridge or two...
Personally, I think how much ammo should be carried is a very subjective matter, which depends on various factors. The game does a good job of balancing the various "reality" parameters.
And also, I don't see a reason why it's cheating to use the so called "excessive" z fire. I mean, in real wars, if you have the tool, you will use it regardless of what your opponent may think. If I have the tool called "suppressive fire" and I consider spending the extra ammo justified for the current and future tactical conditions, I will certainly do it BEFORE my human opponent could do the same. Yes, because my HUMAN opponent will certainly do the same with the exact same effects. And that's why I call it fair.
Please note that in SP, we have this clear distinction by the game engine of "on target fire" and "z-fire". What do you think is bigger in the ratio between "on target fire" and "z-fire", when it comes to real life engagements. I don't believe soldiers in the battlefield do more "on target fire" than that so called "z-fire", except for snipers. You can do mostly "on target fire" only initially when you have that surprise factor, typically on ambushes. Most fires will be guesstimate fires even when the soldiers don't have direct visual contact to the target (what the game call z-fire), with no such thing as that red line extending to a locked certain whole squad (on target fire). Only difference is the game depicts it in a one notch larger scale, i.e squad level z fire, because it doesn't consider each individuals to be single game entity/unit.