Re: just started playing and have a few questions
I also came from the Close Combat series of games and while CC was very much a platoon-company level set-up, the SP series can be seen as a battalion-battle group set-up.
Anyway, don't stick your A0 too near to the arti. One of the first things you'll learn is that arti attracts counter-battery fire. The optimal position as far as I can tell, is somewhere in the middle between the arti and the main battle line, with good line of sight.
You asked about creating a motorised rifle company? Well, doctrinally, if the motor transports are organic to the coy, I would attach them to the Company commander. If they are from the battalion motor pool, then I'll leave them under A0 command. I guess the flavour depends very much on yourself.
The advantages of attaching the motor transports as organic to the Coy commander, is that they get the extra rally bonus (which is quite unnecessary for transports).
Snipers wise, I see them as a battalion asset and don't assign them to a Coy commander. If they are the lower grade variety such as marksman, then they could possibly belong to a Coy commander.
The command tree is very simple, and it's 4 levels. Going by your example, A0 is the battaltion commander, G0 is the Coy commander, H0, I0 is the Platoon commander and H1, H2, H3, I1 are Section commanders.
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