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Old November 13th, 2012, 08:20 AM

Redeyes Redeyes is offline
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Default Re: Conceptual Balance Mod 1.94 released!

Quote:
Originally Posted by Fantomen View Post
The rationale behind the high degree of compensation to the glamour nations was that hammer removal hit them the hardest because they rely so heavily on thugs. It's possible that the were overcompensated and needs rebalancing, as was done with Ulm and Agartha for example. I would like to see more than theorycrafting to justify that though, as in actual game data proving they got too powerful.

And you're going to argue for changes, those arguments should be based on real MP testing.
Was there anyhing like this at the different times when the changes I mentioned were made? The explanations you make seem like post-factum explanations at best. You aren't a primary source for the changes.

And we aren't touching the really gratuitous stuff now, like Machaka's cursing rock shards or point-blank fear spell.

I have some understanding for the forge bonuses the glamour nations got as the idea always apparently was having a few strong thoughts. The blood change looks like an attempt at making the nations relatively better at blood in comparison to others (and if that wasn't the intention then it is the effect) which never was their theme to begin with, the change looks very gratuitous.

The changes to the glamour nations seem very schizophrenic as an earlier version of cbm also lowered the cost of all their troops to make the nations less about their commanders.

Last edited by Redeyes; November 13th, 2012 at 08:29 AM..
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