Quote:
Originally Posted by Smeghead
I just played a dozen turns of a test game on Ethereal Squirrels.
Man, we start literally just a few provinces from each other, maybe four in each direction.
We might need to rethink pretender design as the map seems very suited to rush strategies rather than long-term.
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Seems to me that being four provinces apart is pretty typical. I'm just three provinces away from my nearest neighbor in another game and we're not playing rush strats. One thing you could do is increase the level independents to 6 or 7 to block rush strats if you want to.