Thread: Wishlist High Speed Reconnaisance
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Old November 17th, 2012, 07:30 AM
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Default Re: High Speed Reconnaisance

Quote:
Originally Posted by arkhangelsk View Post
Can't you kind of do it by making a "helo" with a ridiculously large MOVE? (Of course, it must be human-controlled and the player must keep himself EXTREMELY honest) :-)
Someone made a "harrier" for an early SP2 (or 3?) hacked OOB like that, and recce "planes" AFAIR, back in the 90s.

So you got hovering strike planes and recce jobs - there is no compulsory minimum move for a helo (not to mention the way these planes could turn on a sixpence or do 180s). And "recce" planes with enough moment to look at half the hexes on the map one by one (back then helicopters overflying grunts did not get rifle fire from them, so Vietnam type scenarios were a total walk-over for the USA if the US had rotary wing assets).

I also vaguely recall someone trying a helo with a replacement C-130 icon for a scenario so it could "land" - same problems, as well as being "VTOL" so it could drop stuff off in a 50m jungle clearing, and then take off from there after depositing the tanks or whatever.

Not to mention that these helicopter fixed wing substitutes would also do evade moves from FLAK etc. and were flying at helo altitudes for game purposes (ie rather low). WinSP type games do now have rifle fires at passing helos - so these will get sprayed with AK47.

A human player might use these in the spirit intended (e.g. moving by large "chunks") - but the AI will use them as helicopters. Not to mention the sort of use the irritating 13 year old (mentally if not physically) opponent that is unfortunately found out there will make of them.

Andy
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