Thread
: Mod
Adept's Mod (weapon, magic and monster changes)
View Single Post
#
89
November 18th, 2012, 01:25 AM
Admiral_Aorta
Second Lieutenant
Join Date: Dec 2010
Posts: 517
Thanks: 17
Thanked 35 Times in 24 Posts
Re: Adept's Mod (weapon, magic and monster changes)
i've longed for the pivotal moment when militia rush would become a viable strategy
__________________
hey check out these rad cool mods!!!
Myxinia, Lords of Ooze and Slime
CoE Summons
This Machine Kills Fascists
Admiral_Aorta
View Public Profile
Send a private message to Admiral_Aorta
Find all posts by Admiral_Aorta