Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 7/8 Players Remaining
thanks kitty. but a roll back is likely to corrupt the game, as well as force everyone to redo their turn, which is no small inconvenience at this point.
this stale was really just awful timing. hereward and i have been fighting a tooth and nail conflict for the last 15-20 turns. i have more numbers/resources, and he has simply played smarter/better.
as such, it has resulted in an incredibly bloody, costly stalemate, but i have felt i was losing ground. i did, however, see one opportunity to turn the war around. i have spent the last 6 turns pouring everything into an attempt to take advantage of this opportunity-trying to move enough forces into position, borrowing assets from other players, making a desperate research push, and spending gems ruinously on conjurations/artifacts. the idea was to try and take our best shot before our window of opportunity closed.
anyway, i was attempting to do all this and launch the attack last turn, which was why i asked for the extension(normally, if i can't get a turn done, i just do a 5 minute blitz turn-which, by the way, is an awful idea). i tell you this not to *****, but so you know im not 'rage quiting' or just being a total wussy. staling last turn ruined about 6 turns of prep, and i honestly feel took away any real shot Ulm had at turning the war around.
im going to send in a turn file next turn, which will allow me to repay a few debts, then will go AI.
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