A nation is not permanently set to computer controlled until the turn hosts. So if the admin delays the game, and turns quickhost off, then that will allow a substitute player to send in a turn file to overwrite the orders to turn AI. (providing a sub can be found).
Re: sub hunting
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					Originally Posted by  krpeters
					 
				 
				Two things on going AI: 
2) Finding a sub for a losing position can be difficult. 
			
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					Originally Posted by  parone
					 
				 
				also, at this point, i would not want to sub into my position.  three stales and me repaying some debts have gutted what was Ulm.  you'd be better off going ai. 
			
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 It is a common fallacy to assume that subs are hard to find for poor or hopeless postions, as the truth it usually the exact opposite of this. Since if a player knows their longterm commitment to the game is going to be short-lived, and with limited time requirements for turns, then it is quite likely that a player will sub in if it only means spending 5 minutes per turn for a dozen turns. 
It is actually the good positions that are hard to find subs for, as in those cases a substitute player might have to commit an hour of more each turn for an indefinate period of time, and to a position and game they have no conection to or personal interest in. And finding a player willing to take on that level of fresh commitment can be very difficult, and almost impossible if a newbie isn't acceptable (for whatever raeson)