Thread: Question Sighting Issue
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Old November 29th, 2012, 10:45 AM
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Default Re: Sighting Issue

Quote:
Originally Posted by Warmonger View Post
See attached.

Tank in hex 79,48 and 75mm gun in 84,48 cannot see each other when the turn was saved. Which makes sense since both units are at height 0 but there are three intervening hexes at height 2. However if you run the current turn, the 75 will fire at the tank.
I loaded that and saved the game and reloaded - visibility is exactly the same, as it should be. tank could not see gun or vice versa as it was before the save.

On running the turn, naturally any smoke that is in hexes or influencing nearby hexes may degrade or increase, depending on various factors. In this case, smoke effect in the intervening hexes lessens, and the 2 can see each other.

This is not a "bug" - just normal smoke activity which is assessed in each player's administrative phase at end of turn.

- Just because you cannot see X in your turn due to smoke does not mean that X will not be able to see you in his turn, since the smoke level may change in the end of turn administration phase. (Same, you can see X - but maybe not next turn if say a fire hex spreads more smoke)

- Small amounts of smoke are not shown as a smoke animation. Only major smoke (about 40% ISTR) gets a "smoke" icon. Wisps do not - and wisps are usually quicker to clear. Hexes with small amounts of wispy smoke are really only detectable by observing the LOS view. That has always been the case in SP games.

So no bug - the wisp of smoke simply blew away when you pressed end turn. SP has always been that way. You cannot rely on "fig-leaves" of smoke to reliably hide troops (unlike, say an intervening building or hill).
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