Thread: Question Sighting Issue
View Single Post
  #9  
Old December 1st, 2012, 04:35 AM

jivemi jivemi is offline
Second Lieutenant
 
Join Date: May 2012
Location: Philippines
Posts: 505
Thanks: 432
Thanked 149 Times in 104 Posts
jivemi is on a distinguished road
Default Re: Sighting Issue

Quote:
Originally Posted by DRG View Post
Quote:
Originally Posted by Warmonger View Post

......just what does a height level represent, 1 meter, 5, 10?
The game does not block LOS BEHIND a "bump" in the map until it gets to be 4 high. It will allow you to see over and behind any "bump" 3 and under. For simplicity I have pegged each "height" at 18 inches although that could be further refined

If a unit is standing at zero height directly behind a 4 high "bump" that is three hexes long , LOS will be blocked for 2 hexes behind the bump. If that 4 high bump is 4 hexes long, LOS will be blocked completely right across the map. If the bump is 5 high even one hex will totally block LOS.

I'm sure if I spent the time I could do the math that would give a refined estimate but I think for sake of argument 18 inches is close enough which would put each hill level 15 feet high.

The closest, easiest conversion to metric would be each height represents .5 meters and each hill level represents 5 metres of height


Don
Ah, so THAT'S it! I'd been wondering how odd it was that units could often "see through" higher elevations and thought it was some kind of glitch. Not anymore.

Thanks much for your detailed explanation Don. Maybe this oughtta be stickied or something. It sure clears up a lot of confusion over LOS.
Reply With Quote