Sorry for the confusion. I often post from work which relies on memory... Not a good idea because I forget that I have a bad memory.
I'm just saying there are at least 2.5 ways to simulate pending battle encounters. One is trivial, one more involved. Unsure of the battleground editor but it sounds intriguing. Will try to post a step by step on how to do the quick and dirty simulations and the limitations of that method.
ssj