Re: Thanks for the update
Well if you "discover" a gamey tactic to flog the AI with, and decide it is not fun - then stop doing it!....
Any human opponent who pegs you as a human-waver will invest in artillery ("steel rain"), tripod MMG and AGL teams, CS tanks with the emphasis on HE bangs over AP, etc in subsequent games.
The human wave melts like an ice cream in Hades, provided the opponent is expecting it.
It might work once on a pure tread-head tank combat only focussed type who is not particularly well equipped with HE chuckers and grunts. And really only in close terrain - the wave is not good on a featureless desert or steppe for example. Also most humans will have some ammo resupply as well, unlike the AI.
And in any case - the next edition will require 2 free MP available to assault. That works against a force advancing on an armoured opponent somewhat, especially for WW2 where there is a lack of ranged infantry light AT weapons. (It removes the rally back to OK status rinse and repeat assault tactic that allowed a unit with no MP left to assault several adjacent vehicles). Oh - and failed results can cause a retreat with a casualty inflicted on the team.... Emplaced unseen infantry is still unhealthy for armour to bump into though.
|