Thread: Sighting
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Old January 5th, 2013, 04:02 PM
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Default Re: Sighting

I think it was you we had this conversation with, earlier?.

Not all smoke is shown as a graphic. Small amounts of weapon smoke due to firing, or impacts (the sparkler going off) in a surrounding hex can add a point or 3 of smoke, but not enough to warrant a graphic. The larger WH weapons (e.g 50mm mortars and rifle grenades) will do a few points more thab small arms, obviously.

Add that few points to any terrain density (not the terrain height) in the hex, density comes from vegetation usually, and you can have a temporary blockage of LOS which does not last long.

Density adds to LOS blockage, and its cumulative. You can see its effect e.g. on large chunks of grass. It has less effect on high visibility maps, and on units with some night vision capability (mainly MBT). It may also have a bit more noticeable effect on a unit that is on the edge of the LOS "fan" of the spotting unit.

Terrain foliage/building density is not reported to the end user - unlike terrain height.

The SP engine has always had that feature in its LOS and smoke functionality - nothing new here.

Andy
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