Quote:
Originally Posted by Mustang
Reading battle AARs, it seems real company size engagements take several hours. In MBT though the typical battle is only about an hour. I'm curious, would a scenario designer need to set the turn limit to around 500 to simulate a real historical engagement?
Most MBT battles involve aggressively laying down brief suppression fire then immediately running at the enemy with maneuver elements. This is fine gameplay-wise, I'm just not sure if it's historical. In reality infantry units seem to have a lot more time available to advance cautiously.
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Well,essentialy it's your plum to pick what kind of engagment you prefer.
Say you want a large battle with mostly infantry then you should use more turns,on the heavy armour side with all the CM and MRLs maybe shorter.
Use the pref. to dail up or down abilities.
Scatter the Vh's or group them,place them set and the values on objectives to suit.
Air or no air,the posibilites go on.
There is no problem on deciding turns when playing the AI because it's
all up to you.
This what makes this a fine wargame, the multiple endless ways you can set it up.
Pbem play is a diffrent matter of course.