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Old January 18th, 2013, 01:44 AM

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Default Re: Battle lengths: MBT versus real life

Quote:
Originally Posted by Mobhack View Post
These guys did run some command post exercise type games back in the 80s from what I recall reading in "Battle" magazine etc:
http://www.wargamedevelopments.org/index.htm Should be something about it in the back copies of their "Nugget" magazine?.
Interesting magazine, I think I'll download a few.

Quote:
The military does that sort of thing on a regular basis - just use the command post radio vehicles without the need for everybody else to go out and about. Tests HQ procedures without expending fuel, digging up Farmer Giles fields etc.
Spot on. With a few buddies I could run a command post ex myself. MBT just has better graphics.

Quote:
Well,essentialy it's your plum to pick what kind of engagment you prefer.
Say you want a large battle with mostly infantry then you should use more turns,on the heavy armour side with all the CM and MRLs maybe shorter.
Use the pref. to dail up or down abilities.
Scatter the Vh's or group them,place them set and the values on objectives to suit.
Air or no air,the posibilites go on.
There is no problem on deciding turns when playing the AI because it's all up to you.
This what makes this a fine wargame, the multiple endless ways you can set it up.
Pbem play is a diffrent matter of course.
It really is a comprehensive tactical wargame with easy scenario and OOB design, surprised the US Army never bought a few copies.
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