Re: Battle lengths: MBT versus real life
An excellent thread! Here is one way to skin the 99 turn cat...
Create a second scenario that is based on the last turn of the first. It is a little laborious - you have to make a notation of where your units are, and the enemy units. You may need the scenario editor to inflict losses on various units, and adjust morale (if a unit is routing, etc.), and ammo available, etc. Not a perfect solution, but at least it's something. If you don't want to know everything about the disposition of the enemy forces, just note your own forces, and send the saved turn to a friend so he can complete the scenario inputting the enemy data. Again...labor intensive. But it is one imperfect way to go in terms of lengthening a battle beyond 99 turns, so to speak.
For me? I am VERY comfortable with the 99 turn limit, as most of my games don't really go much past 30 turns. And I really like the God-like, all-seeing helicopter-eye-view (and corresponding immediate access to data) that SP MBT offers!
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