Re: Weapon Addition Problem
I've never had any problems saving fougasse type weapons or units using same.
I'd have noticed they vanished in the testing of the thing, in the AI pick list code for the AI and placement of etc.
The bad ammo check only highlights things it thinks needs attention - does not delete anything. Complains of Palestinian rock-throwers but the rock is a special suppression-only "HE" round.
Just tried the PLO OOB as it has IEDS, truck bombs and so on. No vanishing explosives users. (Some do have a 0 ROF, but they still go off satisfactorily). All WW2 oobs that have them save without hiccups too.
So - something wrong in your customised OOBs is the only thing I can think of, or you forgot to press F12?
As for WW1 - We have no interest in that. SP games are designed for command units with radios. There is no way to simulate WW1 era forces that had no contact once away from the dug-in field telephone network. So your troops could call arty on things they see when in the German trenches, that could not happen in real life, or you as the "player god" can do it for them.
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