Thread: Question winter movement
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Old February 27th, 2013, 03:54 PM
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Default Re: winter movement

Quote:
Originally Posted by Mobhack View Post
There wont be any new terrain types - we are at the limit already.

Orchards are simply less dense trees for height and for seeing through.

Cheers
Andy
As terrain types are at their limit, I wonder if it would be possible to change either orchards or hedges to a more universal terrain type. The goal to have both 'dense trees' and 'sparse trees' terrain.

I have no idea what code is tangled up with orchards or hedges, but if it's possible...

If hedges could be changed:
Change trees icon to sparse trees icon.
Change hedges icon to dense trees icon.
Make hedge movement penalty +2 over current trees (sparse trees).
This means that the only existing maps affected would be Normandy, where hedges will look a little different and would be easier to cross than in the past, but still harder than regular trees (now sparse trees).
Orchards would keep the same movement, which would be the same as sparse trees.
Future maps could use dense trees and sparse trees.


If orchards could be changed:
Change orchards label to 'sparse trees'.
Leave orchard movement alone.
Give trees +2 movement over current trees movement.
Add additional orchard icons showing sparse trees, so map designers could cycle through sparse trees using random icons for sparse trees, but choosing centred 'orchard' icon for a more planted orchard look.
Existing maps wouldn't be affected.
Orchards/sparse trees would now be easier to move through than trees.


Just some thoughts on the off-chance the code wasn't too tangled.


Cross
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