Re: Is CM Artillery too destructive?
If there are any really overpowered weapons in the game it's the infantry weapons, which are hundreds of times more effective than they are in real life if you take each turn to be 3 minutes worth of fire. I've come to learn that MBT doesn't obey Newtonian mechanics and time and space are relative to what's necessary to create a functioning game.
MBT is an abstraction, if you think that something is severely incorrect you can always play Combat Mission. And even if you were to nerf cluster munitions, that wouldn't fundamentally change gameplay, it just makes artillery cheaper to buy because in WinSPMBT exchange-value equates with use-value.
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