Re: artillery delay for small mortars
Yikes! I would never have made this association between Z-fire and the bombard screen. I like it!
It's like the 'spotter' already exists, wherever and whenever he is needed - just not very good at his job, z-fire and unobserved indirect fire being what it is, accuracy-wise.
Two limitations:
a) when there isn't a suitable 'start-point' for z-fire walking;
b) accuracy - a direct fire option allows single round accurate fire whereas the follow-up to the z-fire barrage would be unobserved mandatory multi-shot - perfect for artillery and mortar platoon fires for effect, but single light mortars attached to rifle platoons ... not so much?
This game never ceases to amaze!
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