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Old February 28th, 2013, 05:39 PM

Mustang Mustang is offline
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Default Re: Is CM Artillery too destructive?

Quote:
Originally Posted by DRG View Post
We are NOT going to "nerf cluster munitions" The will work just as they always did on soft targets and light armoured vehicle. The only change players will notice will be that tanks that have top protection to counter the affects of cluster bomblets will be far harder to kill and the bomblet penetration numbers will better reflect reality.
I actually agree with the changes, I was just referring to the original post and its suggestion that CMs should be toned down. Unfortunately (or fortunately?) I don't think there is any combat experience to examine regarding cluster munition effectiveness against modern armor so we just don't know how well ERA works against them.

Quote:
As for "infantry weapons, which are hundreds of times more effective than they are in real life".....well , it's easy to log onto a forum and make a sweeping generalization like you actually know what you are talking about and it's another to prove the point.

So..... really ?? "hundreds of times more effective" based on what exactly ? US army ammo expenditures vs enemy dead ?

Don
Pretty much. In Afghanistan the US is expending 250,000 bullets per kill. Rifle ammo expenditure isn't much better. If you say that's 25,000 per casualty, and a typical section carries 10,000 rounds, then an entire rifle section should run out of ammo before getting a single hit. Either that or assume there's an ammo Humvee following it around.

Likewise during World War II before automatic rifles, ammo was spent a little more efficiently but it was still thousands of bullets per wounded. A US division spent tens of thousands of Garand rounds during a day of combat.

I'm no expert on this stuff but it doesn't seem to click with what I've heard when a typical MBT infantry section carries enough rifle ammo to kill/casualty 20 people (100 rounds at 20% hit chance).

However, it doesn't that much actual difference because of the morale system. If infantry weapons were significantly weakened then it would just be a matter of suppressing the target until their morale breaks and they "retreat off map". If you assume that most WinSPMBT "casualties" represent broken/demoralized/looking after wounded soldiers then I don't know, perhaps the mechanics are realistic. Either that or assume Z-fire is supposed to be used a lot more.

For what it's worth though I think armor and aircraft are two things the game simulates very well.

Last edited by Mustang; February 28th, 2013 at 05:48 PM..
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