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A "casualty" in these games is assumed to be anything from an outright kill to a soldier cowing in a shellhole unable to function and everything in between. It represents "Non combat effective" so every man removed from an infantry unit in the game is NOT a "kill" .....that was THE FIRST thing I changed with a hex editor in 1998 when we produced SP2WW2 when a hex editor was the only way to change the EXE.
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Important day in MBT history. Thanks for the fix.
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As well, NO other army expends ammunition like the US Army. They are the exception not the rule.
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Good point. I learned something.
At the same time the game underestimates just how bad some guerilla/insurgent type forces are. The Taliban and Northern Alliance soldiers often went into battle against each other with about five bullets in an AK magazine and nothing else.
It's a world of difference in ammunition expenditure, but perhaps if most armies are reasonably conservative with their ammo they reach ingame accuracy rates. Sorry again for my ignorance.