Quote:
Originally Posted by Mustang
During the Gulf War it was common for Abrams to shoot entirely through tank berms (WinSPMBT sandbag entrenchment) to penetrate the T-72 on the other side. This means it should be possible in the game for hull hits to be scored on entrenched units, perhaps at the cost of 20-30 AP PEN and no HEAT. Strictly realistic entrenchment should add to unit armor, not simply prevent entrenched units from taking hull hits.
Would probably require far more work than it would be worth, of course.
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Hard to say. The game simulates a "generic" entrenchment (for example, the tank might be actually partially buried instead of a berm) and even a berm can be of widely varying thickness.
It would seem that just letting the shells hit the turret is a reasonable compromise. I don't think THAT many turrets are over 30 points tougher than the hull, so you aren't losing much on that score.