Re: artillery delay for small mortars
I followed the discussion with great interest and have some remarks.
Of course integrated mortars (infantry carrying it in weapon slot 2-4) can shoot quickly as Imp has stated but they don`t have the indirect fire option, so they are restricted to their LOS. Mortar crews can use the z-key and then bombard the marked hex in the next turn (with 0.1 delay) but actually this is some kind of cheat which is only available to the human player, the AI don`t know it.
Everthing that Pfor had suggested sounds very interesting but also difficult to realize. It very much sounds like changing the game code quite a bit.
So what about my initial idea of decreasing artillery delay, (only for small mortars) to 1 turn? If you want you can shoot directly anyway if you have LOS. If not, you have to wait 1 turn. And the AI can respond to events as fast as the human player can.
Mario
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