Re: UI Request
Well, typically during your phase of combat when you fire on a unit the bottom message might be something like.
"Rifle squad firing at Infantry Section range 350 meters"
while at the top of the screen the message might read something like
"Firing rifle"________________________" hit chance 32%"
while the AI turn is happening the same pattern is repeated.
The IMPORTANT information is what's happening on the map. The top bar info is provided but during game play I really ( really ) have never needed to know the type of rifle being fired and the "hit chance" is, always was and always will be, a rough ( very rough ) estimate of the to hit percentage of how well you *might* do.
The bottom bar gives you generally more useful information in that it tells you who is firing at whom and if there are casualties .
In between combat the top bar gives you live reports on what is in the hex you have your cursor pointed at ( and that info is being expanded in the next release for CD holders ) .. while the bottom bar gives you information about the unit you have currently selected as well as the game turn, visibility and game length.
Personally, I pay very little attention during actual combat to the messages. ( actually none at all ) The real information you need to watch is on the screen between the message bars and given what I know about how the code is put together ( and you obviously don't ) the work involved to move the whole game display upwards to allow extra space at the bottom then moving all the information that is being displayed at the top down to the bottom is prohibitive for something neither of the people who would have to do that work particularly think would be in any way useful.
So, no. We won't be doing that
Don
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