Re: Getting the AI to use APCs/MICVs?
If you want to see what the AI buys, it is quite simple.
1) set the date and opponents in the game options launcher programme (saves having to manually set these in the game umpteen times)
2) Start game and go to the battle generator, set type of battle required, after setting the points in the preferences screen.
3) Set computer buy for BOTH sides, and manual deploy for BOTH sides. (This is the important bit as you want to look at their computer based (AI) purchases!).
4) you will get to deploy one side, now look at its buy, then exit its deployment.
5) you now get the other side to deploy, again examine its buy and now EXIT the game as you don't want to actually play it
Now repeat steps 2-5 20 to 30 times for each battle type, for the points you selected. You will now have an idea of the buy at that quantum of points.
6) change the points value radically and repeat
8K points is a lot of points in the 1950s, and just chump change in the 2000s when an MBT costs in the 500 point region, and even an APC can cost 250-350.
Don't do this till the patch is released, as the points are changed per the announcement.
AI pick list data is editable, but the information is not easy to change. Only for the experienced hacker. There is some post somewhere that explains it, and has a template spreadsheet for putting your data into somewhere. Try a forum search on "AI pick list" and see what emerges, if a) interested and b) experienced at back-filling DAT files to excel by hand and then exporting columns of text back into a data file.
Andy
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