Quote:
Originally Posted by Suhiir
Installed the V 7.0 patch and checked out the new Nazi's scenario and got some "interesting" sounds when units fired.
I then tried another new scenario and got the same sounds.
Is the new weapons tab sound byte over-riding the default sounds if nothing is specified?
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Really ??? "got some "interesting" sounds when units fired" is as specific as you could get ?? Not even a little hint as to WHICH UNIT ??? Well I guess I'll load the scenario pick something and see if I can figure out what you are talking about.
The way it works is this
There are hard coded sounds that are called up based on a number of factors but HEK and WH size are factors...... in the past we put the override sound byte in unitweapons and now we have it in weapons as well
So...... if there is zero entered under weapons and zero entered in the unitweapons the weapon takes the default hardcoded sound
If there is something OTHER THAN ZERO in unitweapons and ZERO entered in weapons the weapon takes the unitweapons sound
If there is any number OTHER THAN ZERO entered into weapons that is the sound the game uses.......it will override anything in unitweapons and the hard coded default sounds
Weapons = top priority
unitweapons = secondary priority
nothing entered in either = default sound
Don