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Old April 12th, 2013, 09:38 AM
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DRG DRG is offline
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Default Re: V 7.0 Patch Sounds Questions

Yeah, stop digging .... we are not re-writing the code and it would NOT be be advantageous to have the priorities as you suggest


The new way SUPPLEMENTS the old way.

It was done this way so that one ( 1 ) entry would cover *EVERY* unit that uses that weapon. If you don't want ONE sound to cover every unit that uses that weapon simply leave the weapons sound value at ZERO and add all the sounds you want to the different unitweapons and the game will pick those up just like it always did. The new way allows you to do that once because most people don't want a dozen different weapon sounds to represent one weapon. I know *I* don't.

If we had done it as you suggested any entry in weapons would be negated by anything that might have been previously added in unitweapons and the entire POINT of all this was to simplify adding new weapons sounds. If I want to add a new weapon sound to a specific weapon I don't want to have to check every unit in that OOB to find and remove the old unitweapon sounds but anyone who DOES want a variety of sounds for one weapon can do that with the existing system simply by leaving the weapon sound at zero.


The original system was done the way it was done so that people could get "creative" with different weapons sounds within an OOB and it's all just dandy when you are maintaining 1 or 2 OOB's bit it's a COMPLETE PITA when maintaining or upgrading 128 of them and it's one VERY BIG reason I have avoided sound work.

If you want your USMC OOB to have multiple M16 ( or whatever ) sounds then just continue on as before but you need to go though all 246 weapons and make sure there is nothing but ZERO in the new weapons sounds field or anyone using it may hear some strange things

EDIT:...... I took a quick run though your OOB and as far as I can see the only one you need to zero is wpn198 so it's not the onerous job it may sound like..... It'll take maybe 2 minutes..tops



Don

Last edited by DRG; April 12th, 2013 at 09:53 AM..
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