Quote:
Originally Posted by DRG
Yeah, stop digging .... we are not re-writing the code and it would NOT be be advantageous to have the priorities as you suggest
The new way SUPPLEMENTS the old way.
It was done this way so that one ( 1 ) entry would cover *EVERY* unit that uses that weapon. If you don't want ONE sound to cover every unit that uses that weapon simply leave the weapons sound value at ZERO and add all the sounds you want to the different unitweapons and the game will pick those up just like it always did. The new way allows you to do that once because most people don't want a dozen different weapon sounds to represent one weapon. I know *I* don't.
EDIT:...... I took a quick run though your OOB and as far as I can see the only one you need to zero is wpn198 so it's not the onerous job it may sound like..... It'll take maybe 2 minutes..tops
Don
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Understood, just brainstorming.
Yeah, I found, and fixed, the one onerous weapon sound (now that I know what to look for).