The new patch has definitely changed this dynamic, and for the better IMO. In one scenario (#275, Hold the Panzers) "my" Polish engineers, rifle squads and militia were getting eviscerated by German armor "bulling through." The grunts had a handful of kills, and AT rifles scored some mobility hits, but at a fearful price. If I hadn't had the foresight to send some 37mm AT guns to a critical junction--where they subsequently ambushed and destroyed a dozen tanks--it would've been time to throw in the towel.
As Andy noted in a thread at SPMBT:
"More for WW2, but with the 2 MP required to assault I have had the AI "bull through" unsupported infantry with tanks especially in a case where my guys had just arrived on the spot in light trucks then got hit by advancing armour. Cue routed grunts being peppered up the backside by Pz3s and burning Morris 15cwt...
Infantry that want to receive armour will now have to have had the time to "go firm" on the held position, i.e. had a move or so halted.
Plus, attacking infantry that are fighting through a position that come on some unexpected enemy armour cant just take a quick "off the cuff" assault on it now either if the MP has all gone, so will have to proceed a little more slowly or at least with more caution."
Quite right, and as it should be. AT guns were the best tank killers in WWII, and infantry without "dedicated" AT weapons (bazookas, panzerschrecks, etc.) had a rough time of it. My compliments to Don and Andy for their outstanding work.
