
April 24th, 2013, 03:17 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,671
Thanks: 4,103
Thanked 5,879 Times in 2,899 Posts
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Re: "Red Dawn" Helo issues
We have the preliminary tests done but we'll try to fine tune it down once we start code work again but right now it looks like when a radar AA unit locks on to you it "owns your a$$" like a F&F missile so it *appears* it's not properly breaking LOS. We'll know better when we test further but I DO know that when the OSA's were already on map and I had the helo on the ground they didn't "see" it until I popped up and thumbed my nose at them but once they had fired and missed and I landed the next turn brought the missiles again even though they could not possibly see me.
It's a bug but not one many people will encounter. I still need to see what will happen when I try this with something other than flat terrain. It's somewhat unusual to not have a hill to hide behind
Don
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